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Unique District: The Oppidum is cheaper and available earlier than the Industrial Zone and unlocks the Apprenticeship technology when constructed.It is more expensive to train, but receives additional Combat Strength when fighting stronger units and district defenses. Unique Unit: The Gaesatae replaces the Warrior.Melee, anti-cavalry, and ranged units receive bonus Combat Strength for every adjacent combat unit. Leader Unique Ability: With the “King of the Eburones” ability, Ambiorix’s civilization gains additional Culture based on unit cost when a non-civilian is trained.Specialty districts cannot be built next to the City Center and do not receive adjacency from other districts. Civ Unique Ability: The “Hallstatt Culture” ability allows Mines to provide a minor adjacency bonus for all districts, Culture Bomb unowned territory, and grant additional Culture.Grants a Heavy Cavalry unit when the Hippodrome and its buildings are constructed. Unique District: The Hippodrome replaces the Entertainment Complex district, is cheaper to build, and provides additional Amenities.Unique Units: Byzantium features two unique units – The Dromon replaces the Quadrireme, has additional range, and receives additional Combat Strength against units The Tagma replaces the Knight and grants nearby land units additional Combat Strength or Religious Strength.Basil gains the Tagma unique unit when the Divine Right civic is discovered.
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Leader Unique Ability: Basil’s “Porphyrogénnētos” ability allows Heavy and Light Cavalry units to do full damage against cities following the same religion as Byzantium.Cities with Holy Sites earn bonus Great Prophet points. Byzantium’s Religion spreads when an enemy unit is defeated. Civ Unique Ability: The “Taxis” ability gives units additional Combat Strength or Religious Strength for each Holy City converted to Byzantium’s Religion.