To use it you have to play in unlimited funds mode and it just doesn’t live up to the price tag overall. The non-canon Bull Shark is a competent assault mech that can easily go toe to toe with an Atlas but costs 30.18M C-Bills to field in Skirmish mode. That’s not to say the other mechs aren’t useful the Flea can be an excellent scout and the Rifleman is a more than competent sniper unit thanks to its range enhancing equipment but they don’t provide any new tactical opportunities. Standout additions include the Assassin which can ignore a few evasion charges on a target thanks to its interception system, the Vulcan which is basically a Firestarter that can brawl, Phoenix Hawke which brings immense jump jet manoeuvrability to your lance, and the Annihilator which packs a huge amount of firepower and armour into a single mech. First though – the mechs – sadly most of them just don’t leave that much of an impression but all come with built-in enhancement modules. In addition to the mechs there’s new equipment and weapons the COIL gun which becomes more powerful the more evasion charges you have is the standout addition but Inferno missiles and a torso-mounted mortar also make good showings. Heavy Metal‘s main selling point is the new mechs added to the game: The Flea, Assassin, Vulcan, Phoenix Hawke, Annihilator, Archer, Rifleman, and Bull Shark (an entirely new non-canon mech just for this game). Is a few new machines worth the door price though? Keep reading to find out. If you’ve ever played any of the Mechwarrior games you’ll know what to expect from the majority of the new content in Heavy Metal: big stompy mechs and big guns.
Heavy Metal is the third DLC for Battletech, Harebrained Schemes turn-based take on the venerable tabletop game.